Xbox Live launch titles for Windows Phone 7 finally revealed, we’ve got the full preview
We’ve known that proper Xbox Live gaming (powered by XNA) was coming to Windows Phone 7 devices, (more…)
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We’ve known that proper Xbox Live gaming (powered by XNA) was coming to Windows Phone 7 devices, (more…)

Devin Krauter sits on the end of his bed, tapping buttons on his video game controller to shoot down alien beasts while chatting with other players through a headset, texting on his cell phone and talking to a visitor.
The 17-year-old high school junior is ranked by a video game Web site among the best players at “Gears of War 2,” in which soldiers attack the enemy with an assault rifle that has a mounted chain saw bayonet. He says the game teaches him to think on his feet — and that he thinks about succeeding, not slaying.
That intrigues Microsoft Corp.
The software company, which publishes “Gears of War,” is studying the reactions of avid gamers to see whether video gaming can promote learning skills that carry over to the classroom. (more…)

Xbox Live is being targeted by malicious hackers selling services that kick players off the network.
The booting services are proving popular with players who want a way to get revenge on those who beat them in an Xbox Live game.
The attackers are employing data flooding tools that have been used against websites for many years.
Microsoft is “investigating” the use of the tools and said those caught using them would be banned from Xbox Live. (more…)

Yahoo is introducing a new type of search advertising that integrates images and video in paid listings, the company plans to announce Thursday.
Search advertising typically shows only text advertisements and links. Marketers usually devote part of their online budget to search — which shows text-only advertisements and links — and part to display, the banner and box advertisements that show images or video.
By introducing video and images, the new offering from Yahoo, called Rich Ads in Search, gives search some of the advantages of banner advertisements. “It moves the advertising experience from just the blue links, to a more engaging experience for advertisers,” said Tim Mayer, the vice president for search monetization and distribution at Yahoo. (more…)
Sony Corp fell into the red in the latest quarter and reiterated its forecast for a record annual loss due to sliding demand and a stronger yen, while rival Nintendo Co cut its full-year outlook for the second time in three months.
Nintendo posted a 21 percent rise in operating profit for the October-December quarter, benefiting from strong holiday sales of its Wii game console and DS handheld game player and proving its resilience in the face of an economic slump. (more…)
US videogame lovers seeking fun during tough economic times are turning increasingly to free-to-play online games supported by advertising.
The number of visitors to online computer game websites grew 27 percent in the United States in 2008, reaching 86 million by the end of December, according to comScore figures released Wednesday.
The total amount of time people spent playing games online leapt 42 percent, with 4.9 percent of Internet activities devoted to play. (more…)

YouTube has started to dabble in downloadable videos, offering an new download option for President-elect Barack Obama’s ChangeDotGov channel on YouTube.
Some of the videos, particularly the “Weekly Address” series, now sport a “Click to download” link below the play button. Previously, all videos were offered as streaming videos that required an Internet connection while viewing. (more…)
The Vatican says Pope Benedict XVI is getting his own channel on Google.
It says the Vatican TV Center and Vatican Radio are collaborating with Google on the project.
The Vatican’s press office said Saturday that texts and video of the pope’s speeches as well as news about the pontiff would be posted directly onto the channel. (more…)
In an effort to keep pace with rival Netflix, Blockbuster announced a partnership Wednesday to offer instant access to its video library through various home and portable devices.
The movie rental company has partnered with Sonic Solutions to offer more than 10,000 movies for rent and sale to a variety of PCs, cell phones, portable media players, Internet-connected televisions, and Blu-ray disc players. The collection of offerings will be a combination of titles from Blockbuster and CinemaNow, a movie downloading service Sonic recently purchased. (more…)

SAN FRANCISCO (AFP) – An Internet fantasy universe teeming with faux worlds devoted to socializing and video games is expanding to include virtual classrooms and universities.
A new trend in online education involves students acting through animated characters called “avatars” mingling in simulated school settings and even rocketing off, via the Internet, on quests for knowledge.
San Jose State University in the heart of Silicon Valley has built a campus at Second Life, the popular virtual world created by Linden Lab in San Francisco.
The virtual university spans 16 digital acres dotted with school buildings that Library Sciences Department students use for classes and experiments.
“When I teach with Second Life, I think of it as an experience generator,” university professor Jeremy Kemp told AFP.
“I can send a student in to have an experience in an unstructured environment, and then come out and have a conversation about it.”
Thirty students signed-up for Kemp’s 15-week virtual-world class, which includes learning about the application driving the Second Life program.
“I ask them to volunteer on (an in-world) reference desk, or take a tour of Second Life with snapshots,” he said. “Students can even design a library program with a speaker and invite the public.”
Kemp is trying to simulate real world experiences by building virtual buildings and audiences so students can learn in realistic, but safe and controlled, settings.
“We’re experimenting with using Second Life to prep students to face the terror of public speaking,” Kemp said. “That’s very difficult to do in any other way.”
While Kemp’s class simulations are unconventional, industry analysts say his methods are not unique.
“Second Life is just one of those technologies that allow you to have a more robust classroom experience,” said Sloan Consortium survey director Jeff Seaman, who researches education trends.
The catch, according to Seaman, is that while teachers are interested in this technology, it is a challenge finding constructive ways to use it.
“I know schools that bought their own land in Second Life to figure out what it was, but never used it,” Seaman told AFP.
The University of Phoenix specializes in long-distance learning in the United States and is among schools that invested in virtual property without developing it, according to Provost Adam Honea.
“It’s not that we don’t think Second Life is good, it’s that we can’t fit what we’ve already done into it,” Honea said.
Instead, the University of Pheonix has created its own immersive environments, such as a fictitious company websites that contain realistic documents for business students to analyze.
“Most of our systems are proprietary, so it’s easier for us to create our own immersive environments than to use commercial products,” Honea said.
Only a tiny fraction of the more than 3.5 million people in the United States that took online classes last year did so in virtual worlds, according to the Sloan Consortium.
“I think that it is going to take plenty of time for groups and communities to realize the affordances and limitations of Second Life,” said Coye Cheshire, an assistant professor at University of California at Berkeley school of information.
The University of California at Berkeley doesn’t have a Second Life campus, but it makes some courses available via webcasts and podcasts, enabling students to stream lectures to their computers or listen on iPods or other MP3 players.
The pace of academic institutions moving into virtual worlds such as Second Life promises to build as students growing up with the technology become educators themselves, according to Kemp.
“This is an adolescent technology that’s lurching and pushing in different directions and getting a sense of itself,” he said.
“The things we’re learning from Second Life will eventually help distance educators do their work. It’s very promising.”